With the rise of NFT, ‚pay to win‘ model games have become tremendously expensive

It is one thing to „win at all costs“, but what if that cost half a million dollars?

 

By far the greatest benefit of developer- and publisher-driven blockchain games is the creation of the non-expendable token, or NFT. This technology allows elements of the game, from a mystical sword of plenty to that 99 level wizard you’ve been Bitcoin Era upgrading, to be represented in the blockchain and freely exchanged with other players.

The NFT gives players who don’t want to spend the hundreds of hours it took to upgrade that wizard to level 99 a quick and easy route to advancing to the final stages of the game.

In a way, this is similar to the „freemium“ game model that became popular when mobile games really started to take off. If you’ve ever been playing Candy Crush for free and wondered exactly who is spending $99.99 on the special 200,000 gem offer, then it’s probably the same person who is willing to shell out their money for a level 99 wizard NFT.

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However, there is a big difference. While the $99.99 spent on Candy Crush goes directly to the developer (once Apple has taken a substantial share), the profit from NFT goes directly to you, the seller. Good news for players, and as long as the game (and the market) maintains an active user base, the developer should make a healthy profit from the transaction fees.

You enter the scene with an announcement revealing a new „epic“ role-playing game, Mirandus. Of course, „unveiling“ does not mean that the game is available for play yet, and in further research, Cointelegraph was told that „there is currently no playable version of the game. We are in the concept phase and moving into production this year“.

There’s not much to write about there then. The „big news“ is that players will be able to fully own their elements of the game as NFT in the blockchain… but it’s a blockchain game after all, so that detail is not particularly newsworthy in itself.

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Luckily, some of the NFTs have already been coined and are available for purchase directly from the developer. What an age we live in, when one can spend money buying ‚in-game‘ elements for a video game that is still in the concept phase…

Aside from some robot body parts, the main NFTs for sale at this time are the deeds to various types of property, ranging from a humble land property (USD 50) to one of the five ancient citadels (USD 500,000). The game’s website emphasizes that „players are ONLY safe within the walls of a property“ and that „better deeds mean better walls“.

So the best and therefore safest walls will cost half a million dollars. And to think that the person who spent USD 99.99 on Candy Crush had more money than sense.

Now, many of these blockchain games are based on the concept of having to speculate to accumulate. In reviewing the public beta version of Upland, I highlighted a guide on how to get the most out of the game on a $10,000 budget.

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But half a million dollars? Who is going to invest that much in playing a game? Well, according to Gala Games, developer of Mirandus:

People who want a strong influence on the game world and have always wanted to develop their own game, but without the cost of hiring a whole development team.
Gala told Cointelegraph that he had no doubt that these NFTs would sell, but if not, „the kingdoms will remain without a monarch until someone comes along to claim their crown.

While there are opportunities to monetise your citadel by charging other players to wear it, the main reason to buy a citadel, apart from direct access to the development team, is the associated title and respect.

Well, for $49.95 you could buy a piece of land in Scotland, call yourself a Lord and supposedly get more respect in the real world. But if you really can’t think of a better way to spend USD 500,000, then I’m not going to stop you.